Frequently Asked Questions

Ticket Purchase Info

  • Q.  Help!  I can't quite figure out how to buy tickets?  A. Please click on THIS LINK to read some helpful information.
  • Q.  What time zone are the ticket times in?  A.  Central Time Zone.
  • Q. How did you come up with a $66 ticket price?  A.  We took our lowest ticket price of $58, and then we added in $8 for USPS Priority mailing.  Please remember that you don't have to buy a $100 badge nor a $200 hotel room to play a VTD event.
  • Q. Are there two events?  One over Gen Con weekend (July-Aug) and one over Gamehole Con weekend (Nov.)?  A.  Yes.  The three remaining will be schedule in the first half of 2021.
  • Q.  Do I have to do TWO transactions to buy tickets for each adventure?  A.  Yes.  One transaction is needed for all "Nymph & Nimblewit" tickets and another transaction for "Thornbarb Pass" tickets.
  • Q.  I bought all ten tickets for my group, but I don't want you to send me all the swag.  Can you send each person's swag to them after the event?  A.  Yes, no problem.  If you want to do this, you must have all the players make accounts -- and then you must transfer their ticket to their account. We will automatically send the swag to each account's mailing address.
  • Q. Do I get some extra swag because I am leaving all the tickets I bought in my account -- instead of transferring them to the other players? This means all the swag gets sent to my address, and that will save TD some mailing costs. A. Yes. We will include an extra random pack of Treasure Tokens for each ticket's swag sent to a single address. For example, let's say you bought 5 tickets for you and your friends, and you do not transferring any tickets to another person's account. When we ship all the swag for those 5 tickets to your address, we will include 5 of the normal Treasure Token packs that come with the 5 tickets, but we will also include 5 additional Treasure Token packs, too.
  • Q.  If we are having swag/treasure for more than a single ticket in a run mailed to us, will it be divided up for each of those tickets, or will it be combined such that you can't sort out which tokens a player earned?  A.  We will put each person's swag in a ziplock bag with their name on it.
  • Q.  Can we use Rod of 7 Parts characters in VTD?  A. Not in 2020, but this feature may be added later.

Zoom Info

  • Q.  Do I have to have a Zoom account to play Virtual True Dungeon?  A.  We have found that it is BEST if you have a Zoom account (a free one is fine) as having an account enables video features that make the VTD experience much more enjoyable.  We HIGHLY SUGGEST that you sign into an account!
  • Q.  It says this on zoom.us/pricing for the free version: "40 mins limit on group meetings" Isn't that a problem with a 2 hour VTD adventure?  A.  Actually, no.  Only the person setting up the meeting (TD) needs to have the paid version.  When this happens all the folks playing on the free version don't have a time limit.
  • Q.  How do I use Zoom to play Virtual True Dungeon?  A.  When you log into Zoom, depending on your device your view will vary.  Some will see icons on the bottom, some on the top, etc.  The host of the meeting has the ability to mute all sound from participants and/or stop your video.  When the intro video starts, the host will mute all participants to make it easier for everyone to hear the into video.
  • Q.  Are there tips to help enhance the Virtual True Dungeon Zoom experience?  A.  Once the video intro is done, the players will move from the Coaching area into the Training Room.  Everyone can keep their video feed on while in the Coaching area so that you can interact with your fellow party members.  However, once you move to the Training Room, the host will stop video for the 10 party members.  At this point, you should click on one of the icons for the participants and most will see three dots.  Click (or hover, depending on device) and you will have an option to "Hide non-video participants".  We suggest doing this so that you have less "clutter" on your view of the adventure and will be able to see the DM and Golem screens easier.
  • Q.  What view mode should I be in for Virtual True Dungeon?  A.  You have Speaker View or Gallery View as your options.  Personal preference will dictate what you use.  Most of us prefer Gallery View so that both of the windows (DM and Golem) in the same screen.  If you are using a small device, such as a mobile phone or small tablet, you may prefer Speaker View.  There will be times when the DM will "Spotlight" a video, which means THAT video feed will be the primary focus that you see in your screen.  You cannot change the view when the Host has started a "Spotlight".  If you need to communicate with the DM, you can unmute your mic and ask a question OR use the CHAT function to send a specific member or the entire group a question.

Virtual TD Info

  • Q.  What is Virtual True Dungeon?  A.  Virtual True Dungeon (VTD) is a way for veteran TD players to experience the thrill and camaraderie of playing an in-person adventure from the comfort and safety of their home.
  • Q.  Will this be the way TD is played from now on?  A.  Hopefully not forever, but until medical scientists agree that it's safe for people to gather in large groups, we hope you will enjoy your VTD experience.
  • Q.  How is VTD different from regular in-person TD?  A.  Instead of you and your party physically moving through each room of our adventure, your party controls a "golem" who moved through the adventure as your party's proxy.  You can attack and cast magic through the golem, but the binding magic is a two-way street  You will take damage if the golem takes damage.
  • Q.  Is VTD just a bunch of video clips strung together?  A.  No.  Your golem is physically IN the adventure and responds to your commands.  There may be brief pre-recorded clips within the adventure to cover exposition, but all of your decisions are carried out for you in real time by your party's golem.
  • Q: Does each player get their own golem proxy?  A: A single golem carries out the commands for your whole party. We recommend designating a speaker for your party so the golem doesn’t get conflicting commands.  If things get too confusing, the DM will assign a new player to be the caller for the golem, and your party can decide what the caller tells the golem to do.
  • Q: What do I need to play VTD? Do I need VR glasses or a high-powered computer?  A: VTD is not that kind of virtual experience. To play VTD you’ll need:
  1. Computer or mobile device (a computer with a monitor is recommended)
  2. Microphone
  3. Broadband internet connection
  4. Polyhedral dice (at least a d10 and a d20)

The following are not necessarily required, but are recommended:

  1. Web-cam (under some circumstances, a web-cam is required, more on that later)
  2. Headset (VERY HIGHLY recommended to prevent your audio from causing echoes or feedback)

App Info

  • Q:  When will it be available?  A:  It will be released by July 18th for both iOS and Android.  Links will be found here and emailed to all ticket buyers.
  • Q: How is combat handled?  A: This will be handled via a free app that will be available July 18th.  It will factor in all your combat bonuses to attacks and damage (including Critical hits).  The DM will tell you the monster’s AC. If you hit that AC, when it’s your turn, tell the DM you either missed, or you hit and how much damage you did as indicated on the app. You do not need to tell the DM the result of each of your rolls, just hit/miss and damage, if applicable.  As always, the DM will roll a d20 to determine whether or not the monster hit your character.
  • Q: Can I prepare my character ahead of time?  A: Yes! In fact, it is required that you have your character equipped before the event starts. Please use the soon-to-be-updated app that will be available at the link below after July 18th.
  • Q:  Will there be a mechanism to select, and work out classes, between the PUG, before the run? Many tokens are class specific and it would be great to have that worked out in advance.  A. Yes.  We will soon have an online mechanism to claim your class, and if you wish, allow folks to see your email address.  Once you have your class claimed, you can use the app to equip your character.
  • Q: Are there pre-made characters in the app?  Yes.  Each class has a character pre-loaded that players can use for their character. Each class comes equipped with a nice colllection of virtual tokens.  These tokens can also be changed or augmented by physical tokens you own.
  • Q: Do we have to equip our characters using just the virtual tokens?  A: No. You may use tokens you already own, virtual tokens already equipped to the pre-generated characters, or any combination of the two. However, if you use your own tokens, you’ll be required to show them to your coach during the coaching phase, so please have them neatly laid out and ready. Note: If you choose to use your own tokens, you must have a web-cam for the token verification process.  Once your character is created, be sure to learn how to use the app quickly.  This will save time during combats when an extra round of combat can be important.
  • Q: Can I play VTD if I don’t have tokens of my own?  A: Yes. The soon-to-be-released app will have pre-generated characters already equipped with Treasure Tokens.
  • Q:  When we roll a D10 to attack, and get a 10, with the +10 does it still count as a "natural" 20 & a crit?  A:  YES!
  • Q:  Will the app correctly adjust damage if I roll a Critical Hit?  A:  Yes.  See below for specific notes.
  • 1. Extended Crit Ranges are built in for weapons
  • 2. Extended Crit Ranges are built in for the Monk Neck items.  So weapons without extended crit ranges will have crit on 19 or 20 if the monk is wearing "Necklace of the Spirit Drake" and for "Benrow’s Elder Drake Necklace".
  • 3. Extended Crit Ranges are built in for 5th level Druids
  • 4. Extended Crit Ranges are also built in for the Rogue necklaces, which crit on sneak attacks.
  • 5. The app shows the To Hit total, but also displays (20) if a 10 is rolled on the d10.  So a crit can happen, and not be a 20, but if a 20 is rolled a '(20)' is added to the text for the attack. Yes, Monks, Dwarf Fighters and others will know when they get a 20.
  • 6. For Dwarf Fighters, when a 20 is rolled (d10+10), the crit damage is automatically 3x rather than 2x.  For crits other than 20, the crit damage is the normal 2x.
  • Q:  How do tokens with special effects on certain natural rolls work -- like with the Ring of Stunning Fist?  A:  For items like the Ring of Stunning Fist, players can use the "raw die roll" result that will be displayed in the app to determine if an effect happens. For the Ring of the Stunning First, if it is a 19-20, the Monk should inform the DM of the Stun effect. 

Miscellaneous

  • Q: Will there be skill tests?  A: Yes! During the training phase of your adventure, you’ll be given access to a special skill test for your character. Casters all get a memory test and the rogue gets a physical test. You’ll get the details in your info email.
  • Q:  Will there be a mechanism to select, and work out classes, between the PUG, before the run? Many tokens are class specific and it would be great to have that worked out in advance.  A. Yes.  We will soon have an online mechanism to claim your class, and if you wish, allow folks to see your email address.
  • Q: Can I use Treasure Enhancers?  A: Yes.  You will have to show them to your Coach via your webcam to use.
  • Q.  Is the XP the same as at an in-person event?  So Hardcore/Nightmare gets the high XP?  A. Everything will all be the same with regard to how XP, treasure and Participation tokens work.  So, if you play all five virtual adventures you can add five amounts of XP to your account.
  • Q: How will we get our post-game goodies?  A: All random treasure pulls (including tokens earned by successful & greedy rogues), completion tokens, survivor badges (if applicable), and other items will get mailed to you after your event.
  • Q: Can I arrive to my event early?  A: Yes. Similar to standard TD, we highly recommend arriving (logging in) at least 20 minutes early. For VTD, you should use this time to do audio & video checks, meet your fellow players, and discuss class and token options.
  • Q: Can I lend tokens to my teammates?  A: Yes. If you are going on the adventure with them, you may lend tokens to other players. Show the tokens to your coach at the beginning.
  • Q: Can I use consumable (potion, scroll, etc.) tokens?  A: Yes. Since you cannot turn them in to the DM, you can either dispose of the token(s) or you can place the token(s) in a special envelope labeled “Jeff made me give this to you”. You have to bring the envelop to your next live TD event and then you have to give it to a new player.
  • Q:  When we roll a D10 to attack, and get a 10, with the +10 does it still count as a "natural" 20 & a crit?  A:  YES!
  • Q:  If we roll a 1, with the +10, it's actually 11, so NOT and auto-miss?  A:  A roll of a "1" ALWAYS misses.
  • Q:  Do monk & ranger classes roll twice if dual-wielding?  A:  YES!
  • Q:  Will we have to factor in bardsong / buffs ourselves when figuring out the to-hot and damage to report to the DM?  A:  Yes, the DM will ask the Bard first, and there is a place to enter that fact into your app.  It will give you the bonus for that.
  • Q:  Can we use real consumables or just the provided virtual ones?  A:  Both are fine!
  • Q:  Does someone in the party need a D20 handy to roll for initiative?  A:  YES.
  • Q:  Will the DM need to ask us for our AC, free movement, etc. when we are attacked, or will there be a limited party card created during coaching with some of that info?  A:  The DM will ask for your Melee and Ranged AC at the start.
  • Q:  Does the no-notetaking rule still apply?  No Googling puzzles?  A:  Lori is going to answer this one.  You can do whatever you want, because it's a game.  If you feel the need to cheat to win, that's on you!  Jeff says you can do screen captures if you want.  Lori says winners never cheat and cheaters never win!!!
  • Q:  Is "ghosting" allowed in VTD events?  A:  At this time we will allow normal ghosting, but we reserve the right to change this policy for adventures #3 through #5 depending on demand of tickets.  See page 55 of the PHB for exact ghosting rules.
  • Q:  How will the 5th level Rogue's Power "Flank" by handled in VTD?  A:  Once per combat, instead of attacking during a combat round, rogues may declare they are flanking. The Rogue then names one of the other characters, and that person gets to make three attack roles -- taking the best of the three as their one roll result.  The naming of the character must be done before that character has taken an action that round.
  • Q:  Will Epic difficulty be available?  A:  No.  I think need to keep things simple this first time.  It might happen in November.
  • Q:  How will the rogue box work? How will it interact with Masterwork Thieves' Tools and Ektdar’s Tinkering Tool?  A:  PDFs of a pattern to trace will be sent to the Rogue players a few days ahead of the event. They will need to trace them with a pen. If successful, they will tell the DM that they succeeded and the Rogue can make their choice.
  • 1. Masterwork Thieves’ Tools  - Just like in TD...if the player messes up they can try again with another print out.
  • 2. Ektdar’s Tinkering Tool - There is an mid-way indicator on the PDF to tell you where to begin.